Fallout 4: First Impressions


Xavier Maier, Reporter

Yesterday, November 10th, was the official release date of Fallout 4 in the United States. I blew through all of my homework during my unscheduled hours and raced home as soon as I possibly could to play it. I finally made it to my computer after what seemed like a time close to the five-year gap between Fallout 4 and the last game in the series, Fallout: New Vegas. When I clicked on the game launcher and the title screen appeared, I am 90% sure that I let out an audible screech of excitement. There has been an unbelievable amount of hype behind this game; from teaser trailers to screenshots of the game, the build-up of Fallout 4’s awesomeness has achieved legendary status. I am ecstatic to report that so far, after the 3 1/2 straight hours I’ve played of the game, it has lived up to the hype completely. From the moment I hit “Play,” I experienced non-stop awe and an overwhelming amount of immersion into the massive, open-world, post-apocalyptic wasteland that the game throws you into. The character customization was the most in-depth and interactive creation interface I have ever experienced. The graphics, though slightly short of breathtaking, deliver all they need to in order to push Fallout 4 beyond immersive and visually appealing. Already, I have become emotionally attached to both my character and his canine companion, Dogmeat, and I have sunk about an hour of my time with the game into working on my player home using the brand new and brilliantly implemented settlement system. At times, the world is so detailed and full of quests, raider camps, abandoned towns, and whatever else that it’s overwhelming; I have even started making a list of things I want to come back to in the world so I never forget to go back and experience them. The story leaves much of the decision making to you, and even when I am taking a break from playing, the decisions I have made follow me through both regret and contentedness. The only thing I would dream of changing about the game so far would be making the inventory menu less tedious, as it is slightly difficult to maneuver through the menu interface when time is of the essence. Although I have not played the game very much so far, it has met and exceeded all expectations I had. Every minute I spend away from Fallout 4, I find myself constantly anticipating when I can get back to my PC and play some more. I would definitely recommend this game to anyone looking for a nearly flawless example of the beauty and advancements of modern gaming. Do yourself a favor and put some time aside before you buy it, though, because you will never want to put it down.